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Old May 24, 2010, 07:12 AM // 07:12   #1
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Default Mind Surge Mesmers (PvP): To Nerf or Not to Nerf?

That! Is the question...

This page will give the Test Krewe an idea of what the GW1 Community thinks of this particular build. I for one think they're way too powerful for PvP because it can drain any target's energy pool out in just a couple of seconds while dealing damage as the same time. It essentially takes a player out of play for the duration of that Min Surge camping him until either that foe is dead, or they switch targets. Energy-hiding also doesn't help much. Mind Surge is brainlessly easy to use, like an assassin, except at casting and not touch range.
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Old May 24, 2010, 08:14 AM // 08:14   #2
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Mind wrack is absurd, it needs to be an elite and even then it is probably too much. It's easily 250+ damage plus edenial for 5 energy so it should not be a surprise after seeping wound. People are spamming overload just to trigger the damn thing.

I'm fine with a strong and semi-mindless edeny template being viable, this is closer to how they played in proph and everyone seemed to love that. You just need to chop out the insane efficiency of mind wrack.
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Old May 24, 2010, 08:25 AM // 08:25   #3
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Quote:
Originally Posted by Sirius Bsns View Post
Mind Surge is brainlessly easy to use, like an assassin, except at casting and not touch range.
This is the problem.
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Old May 24, 2010, 08:36 AM // 08:36   #4
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It's not a question of whether but when.

In saying it's cool to see Mesmers have their OP moment in the sun like this although I think it's getting past foolishness to assume these are anything but intentional short term changes to make a minority class shine for a few weeks and create activity both here on the forums and in-game.

Seems to be the Anet trend and it usually works, all be it with a side of QQ till the nerfbat hits.
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Old May 24, 2010, 09:01 AM // 09:01   #5
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you can call me noob and stuff, but what's so strong about mind wrack? it deals only 25 damage per spell so?
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Old May 24, 2010, 09:13 AM // 09:13   #6
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You don't even need to watch for weapon swaps to be effective edenial anymore because of the dumb number of drains you have, meaning monks get RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed regardless of how well they hide energy.

So yeah, please RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO it up.
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Old May 24, 2010, 09:16 AM // 09:16   #7
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Quote:
Originally Posted by athariel View Post
you can call me noob and stuff, but what's so strong about mind wrack? it deals only 25 damage per spell so?
Yep, the description of mind wrack is misleading, it says you loose 1 extra energy when you are targeted by a mesmer skill and its that single point mind wrack gives extra damage to.

Loose 10e from esurge+1e from mindwrack, take 100 damage from esurge and 25 from mindwrack.

Thats how it works like. It doesnt add 25damage from every point of e lost.

Last edited by NeferJackal; May 24, 2010 at 09:26 AM // 09:26..
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Old May 24, 2010, 09:22 AM // 09:22   #8
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Quote:
Originally Posted by majoho View Post
25 damage per point of Energy lost
Test it out yourself, it doesnt add that much damage.
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Old May 24, 2010, 09:39 AM // 09:39   #9
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Just do the math of Mind Wrack + Overload Spam and toss in things like wastrels.

If you don't use skills you take 33 (42) from overload + 21 (26) from wrack, 84 (105) from wastrels + 21 (26) from wrack.

159 (199) armor ignoring damage in 3 seconds.

If you DO use a skill while overload hits.

33 (42) unconditional overload damage + 21 (26) wrack damage, 41 (53) conditional damage + 21 (26) wrack damage, + 21 (26) from the wastrels (Which you avoid by using skill)

137 (173) armor ignoring damage in 3 seconds.

You can also then toss on a surge at the end of that to trigger the boom from wrack and start ALL over again.

Removing the hex is only a very short reprieve as it's a 5 second recharge for wrack. The choice of using or not using skills is a matter of a measly 27 damage. So a damned if you do damned if you don't. The skills in question cost nothing to the mesmer and the mesmer has an ARSENAL of options to gain the energy back so they will never run out. Interrupting the skills are near impossibilities as they are 1/4 cast with the exception of the 5 second recharge wrack...

Facerolling, energy efficient, large armor ignoring damage. And that's just with 3 skills. Throw in things like VoR for more hilarity.
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Old May 24, 2010, 09:52 AM // 09:52   #10
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Quote:
Originally Posted by NeferJackal View Post
Test it out yourself, it doesnt add that much damage.
You negated to mention the "when energy reaches 0 you take 100~ dmg", which when you're forced to hide as much energy as possible is going to trigger quite a lot.

@ Queen, not when the opposing team has 3/4 of them.
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Old May 24, 2010, 10:45 AM // 10:45   #11
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blegh, constantly on low set as a monk, and when I swap to 40/40 to cast I get 2 esurges on top of that mindwrack.

recharge is way too fast on it.
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Old May 24, 2010, 11:11 AM // 11:11   #12
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Energy Denial has always been a part of the game, it is just that you are just seeing it more with the newly buffed skills. Welcome to the new PvP meta.

This reminds me of the botting thread, your complaints really just fall on deaf ears.
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Old May 24, 2010, 11:15 AM // 11:15   #13
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well i love the updates but i do have to agree that mindwrack is OP the rest is fine.

Last edited by Ranger Jaap; May 24, 2010 at 11:32 AM // 11:32..
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Old May 24, 2010, 11:29 AM // 11:29   #14
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Esurge is not the problem, Mind Wrack is.

Make MW 15 recharge and it will be just another strong build.
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Old May 24, 2010, 11:45 AM // 11:45   #15
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yeah, mindrack is a little too much. throw it on ur taarget and spam e-denial and u get extra dmg and even more e-denial. can't keep mind wrack off at all cause of it's duration and casting time. they will change this soon, lol
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Old May 24, 2010, 04:39 PM // 16:39   #16
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I think toning down the damage to something like 10 or less, upping the recharge to 10-15s, and cutting the duration down to about 15-18s would tip Mind Wrack back into balance if the current functionality is to remain.
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Old May 24, 2010, 05:10 PM // 17:10   #17
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Mind wrack seriously needs a nerf... anet really RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up game balance with this update, there are no serious teams in HA without 1, 2 or even 3 edrain mesmers. Same goes for RA... 4 of those mesmers would own any team easy.
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Old May 24, 2010, 07:19 PM // 19:19   #18
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Sure as long as the nerfs are PvP only.
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Old May 24, 2010, 07:41 PM // 19:41   #19
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Mesmer did not need an energy-denying non-elite Mirror of Ice that does big damage if it ends.

The Wastrel's Worry buff is pretty absurd in casual arenas. Minions are now worthless; an army can be annihilated in about six seconds. Pets are a liability.

And don't get me started on the Wrack/Overload/Wastrel's Demise combo. Including it improves just about any caster bar that is designed to output damage. 100 armor ignoring damage for five energy every four seconds (Overload) or 120 every eight (Wastrel's) doesn't suck. Last time I checked, every bar in the game uses skills, and not all of them are 1/4 second casts, so the condition isn't hard to land. Overload even deals AoE damage as a bonus.

You can heal through the Mind Surge bar if you hide energy and Power Drain the ESurge/Diversion. But it's ridiculous that you should be forced to take Power Drain just to function as a healer.

The problem isn't hard to solve. Revert Mind Wrack in PvP. Revert Energy Surge so that a quality player can interrupt the ESurge every cycle. Then the pressure becomes manageable.
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Old May 24, 2010, 08:16 PM // 20:16   #20
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MIND WRACK WARSSSSSSSSSSSSSSSSS

Just wait until people start using Price of Pride.
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