May 24, 2010, 07:12 AM // 07:12
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#1
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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Mind Surge Mesmers (PvP): To Nerf or Not to Nerf?
That! Is the question...
This page will give the Test Krewe an idea of what the GW1 Community thinks of this particular build. I for one think they're way too powerful for PvP because it can drain any target's energy pool out in just a couple of seconds while dealing damage as the same time. It essentially takes a player out of play for the duration of that Min Surge camping him until either that foe is dead, or they switch targets. Energy-hiding also doesn't help much. Mind Surge is brainlessly easy to use, like an assassin, except at casting and not touch range.
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May 24, 2010, 08:14 AM // 08:14
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#2
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Mind wrack is absurd, it needs to be an elite and even then it is probably too much. It's easily 250+ damage plus edenial for 5 energy so it should not be a surprise after seeping wound. People are spamming overload just to trigger the damn thing.
I'm fine with a strong and semi-mindless edeny template being viable, this is closer to how they played in proph and everyone seemed to love that. You just need to chop out the insane efficiency of mind wrack.
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May 24, 2010, 08:25 AM // 08:25
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#3
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Sirius Bsns
Mind Surge is brainlessly easy to use, like an assassin, except at casting and not touch range.
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This is the problem.
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May 24, 2010, 08:36 AM // 08:36
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#4
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Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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It's not a question of whether but when.
In saying it's cool to see Mesmers have their OP moment in the sun like this although I think it's getting past foolishness to assume these are anything but intentional short term changes to make a minority class shine for a few weeks and create activity both here on the forums and in-game.
Seems to be the Anet trend and it usually works, all be it with a side of QQ till the nerfbat hits.
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May 24, 2010, 09:01 AM // 09:01
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#5
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Frost Gate Guardian
Join Date: May 2009
Profession: E/A
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you can call me noob and stuff, but what's so strong about mind wrack? it deals only 25 damage per spell so?
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May 24, 2010, 09:13 AM // 09:13
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#6
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Jungle Guide
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
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You don't even need to watch for weapon swaps to be effective edenial anymore because of the dumb number of drains you have, meaning monks get RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed regardless of how well they hide energy.
So yeah, please RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO it up.
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May 24, 2010, 09:16 AM // 09:16
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#7
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Ascalonian Squire
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Quote:
Originally Posted by athariel
you can call me noob and stuff, but what's so strong about mind wrack? it deals only 25 damage per spell so?
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Yep, the description of mind wrack is misleading, it says you loose 1 extra energy when you are targeted by a mesmer skill and its that single point mind wrack gives extra damage to.
Loose 10e from esurge+1e from mindwrack, take 100 damage from esurge and 25 from mindwrack.
Thats how it works like. It doesnt add 25damage from every point of e lost.
Last edited by NeferJackal; May 24, 2010 at 09:26 AM // 09:26..
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May 24, 2010, 09:22 AM // 09:22
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#8
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Ascalonian Squire
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Quote:
Originally Posted by majoho
25 damage per point of Energy lost
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Test it out yourself, it doesnt add that much damage.
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May 24, 2010, 09:52 AM // 09:52
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#10
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Jungle Guide
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
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Quote:
Originally Posted by NeferJackal
Test it out yourself, it doesnt add that much damage.
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You negated to mention the "when energy reaches 0 you take 100~ dmg", which when you're forced to hide as much energy as possible is going to trigger quite a lot.
@ Queen, not when the opposing team has 3/4 of them.
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May 24, 2010, 10:45 AM // 10:45
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#11
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Netherlands
Profession: Mo/
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blegh, constantly on low set as a monk, and when I swap to 40/40 to cast I get 2 esurges on top of that mindwrack.
recharge is way too fast on it.
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May 24, 2010, 11:11 AM // 11:11
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#12
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Wilds Pathfinder
Join Date: Jul 2006
Location: America -5 GMT
Profession: Me/
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Energy Denial has always been a part of the game, it is just that you are just seeing it more with the newly buffed skills. Welcome to the new PvP meta.
This reminds me of the botting thread, your complaints really just fall on deaf ears.
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May 24, 2010, 11:15 AM // 11:15
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#13
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Lion's Arch Merchant
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well i love the updates but i do have to agree that mindwrack is OP the rest is fine.
Last edited by Ranger Jaap; May 24, 2010 at 11:32 AM // 11:32..
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May 24, 2010, 11:29 AM // 11:29
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#14
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Krytan Explorer
Join Date: Mar 2007
Location: Rocky (Dragon)Mountains
Profession: Mo/Me
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Esurge is not the problem, Mind Wrack is.
Make MW 15 recharge and it will be just another strong build.
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May 24, 2010, 11:45 AM // 11:45
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#15
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Atra esterní ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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yeah, mindrack is a little too much. throw it on ur taarget and spam e-denial and u get extra dmg and even more e-denial. can't keep mind wrack off at all cause of it's duration and casting time. they will change this soon, lol
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May 24, 2010, 04:39 PM // 16:39
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#16
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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I think toning down the damage to something like 10 or less, upping the recharge to 10-15s, and cutting the duration down to about 15-18s would tip Mind Wrack back into balance if the current functionality is to remain.
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May 24, 2010, 05:10 PM // 17:10
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#17
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Guest
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Mind wrack seriously needs a nerf... anet really RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up game balance with this update, there are no serious teams in HA without 1, 2 or even 3 edrain mesmers. Same goes for RA... 4 of those mesmers would own any team easy.
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May 24, 2010, 07:19 PM // 19:19
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#18
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Sure as long as the nerfs are PvP only.
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May 24, 2010, 07:41 PM // 19:41
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#19
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Mesmer did not need an energy-denying non-elite Mirror of Ice that does big damage if it ends.
The Wastrel's Worry buff is pretty absurd in casual arenas. Minions are now worthless; an army can be annihilated in about six seconds. Pets are a liability.
And don't get me started on the Wrack/Overload/Wastrel's Demise combo. Including it improves just about any caster bar that is designed to output damage. 100 armor ignoring damage for five energy every four seconds (Overload) or 120 every eight (Wastrel's) doesn't suck. Last time I checked, every bar in the game uses skills, and not all of them are 1/4 second casts, so the condition isn't hard to land. Overload even deals AoE damage as a bonus.
You can heal through the Mind Surge bar if you hide energy and Power Drain the ESurge/Diversion. But it's ridiculous that you should be forced to take Power Drain just to function as a healer.
The problem isn't hard to solve. Revert Mind Wrack in PvP. Revert Energy Surge so that a quality player can interrupt the ESurge every cycle. Then the pressure becomes manageable.
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May 24, 2010, 08:16 PM // 20:16
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#20
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Academy Page
Join Date: Jul 2009
Profession: Mo/
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MIND WRACK WARSSSSSSSSSSSSSSSSS
Just wait until people start using Price of Pride.
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